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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Lephia DeGrande
Luxembourg Space Union
12
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Posted - 2013.08.01 17:02:00 -
[1] - Quote
And now i came... |

Lephia DeGrande
Luxembourg Space Union
14
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Posted - 2013.08.02 21:22:00 -
[2] - Quote
Gizznitt Malikite wrote:NinjaTurtle wrote:not so sure bout that interdiction maneuvers nerf bro at least not that heavy of one Are you serious? Currently: T2 Point Range: 24 (28.8) km's. T2 Scram: 9 (10.8) km's. T2 Web: 10 (13.0) km's Current Boosts T2 Point: 36.7 (43.0) km's. T2 Scram: 13.7 (16.1) km's. T2 Web: 15.3 (19.3) km's Proposed Changes: T2 Point: 33.3 (40.0) km's. T2 Scram: 12.5 (15.0) km's. T2 Web: 13.9 (18.0) km's Best Faction Mod: Domination Point: 30.0 (36.0) km's Domination Scram: 11.3 (13.5) km's Fed Navy Web: 14.0 (18.2) km's So, the boosts still make every t2 module more powerful than the best faction version... They need to be nerfed more!!!!
Why should a Single Module better then Teamwork in a MMO?!
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Lephia DeGrande
Luxembourg Space Union
18
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Posted - 2013.08.05 11:39:00 -
[3] - Quote
Veshta Yoshida wrote:About time you put your money where your mouth has been for so long .. debt has grown to astronomical proportions! As you move forward and look for ways to make links work for the individual (solo Abso's for the win!) and crack the nut of on/off-grid, I'll urge you to consider just how much a single link is worth. Doubly so now that CC's are able to run two types and have weaponry to boot. In short: One ship augmenting an entire fleet is wrong, that holds true whether it is anchored on grid as a sacrificial lamb or cowering within a POS. Ideally the maximum should be a squad, but practically the wings are probably a better bet .. only capitals/supercapitals should be able to boost up to the full 250 people. PS: Kind of miffed that Caldari/Amarr alliance does not get skirmish bonuses but I'll live 
This is a MMORPG, if your able to organize 256 People it should have an advantage for this bunch of Players!
I highly disagree with your opinion, think how long sklling is needed to get, 1 Fleet Commander at V, 5 Wing Commander at V and 25 Squadleaders to V and have Boosters with the skills for Warefare Links... its a !!Year!! |

Lephia DeGrande
Luxembourg Space Union
18
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Posted - 2013.08.05 22:13:00 -
[4] - Quote
Liang Nuren wrote:Lephia DeGrande wrote: This is a MMORPG, if your able to organize 256 People it should have an advantage for this bunch of Players!
I highly disagree with your opinion, think how long sklling is needed to get, 1 Fleet Commander at V, 5 Wing Commander at V and 25 Squadleaders to V and have Boosters with the skills for Warefare Links... its a !!Year!!
I've got 4 characters with really solid leadership skills and I'm totally ok with CCP deleting all the leadership skills and not even reimbursing me. At the absolute minimum, gang links are far too powerful and even the nerf that is being discussed isn't nearly powerful enough. -Liang
Dear Liang,
i respect you, but no killing the fleetboost is like ditching the fleet as whole. Target calling isnt worth a own ship. |

Lephia DeGrande
Luxembourg Space Union
19
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Posted - 2013.08.06 13:03:00 -
[5] - Quote
Again the Problem isnt the Booster its the offgrid!
If i could decide i would first Bann offgrid Boosting forever, keep the High amount of Boosting Skills and would give the opposite Force the ability to see which Fleets/Wings/Squads are connected so they get higher value targets, kill 2/3 of Wing Coms and the Fleet gets massiv disadventages!
The Boost Bonus is fine just the mechanic behind the Fleet Hierarchy is to simple. |

Lephia DeGrande
Luxembourg Space Union
19
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Posted - 2013.08.06 13:28:00 -
[6] - Quote
Garviel Tarrant wrote:So can we all agree that the boosts should be nerfed about twice as much as this?
(The correct answer is yes)
Link nerf V2 plx.
No! Dont Blame the Booster! Its the simple Fleet mechanic and OGB which cause the Problems! |

Lephia DeGrande
Luxembourg Space Union
19
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Posted - 2013.08.06 13:31:00 -
[7] - Quote
Gizznitt Malikite wrote: Anyone have thoughts on simply making Fleet boost levels dependent on Fleet Size?
Likewise, Rapid Deployment II (7% base) would give very different bonuses based on your fleet size:
Using something like Base Boost * Mindlink Bonus * Hull Bonus * (1 + Number in fleet * Modifier) = Fleet Boost Bonus?
Example: Rapid Deployment, Mindlinked, CS:
5 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 5 ) = 10.82% increase in speed 10 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 10 ) = 11.57% increase in speed 15 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 15 ) = 12.33% increase in speed 20 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 20 ) = 13.08% increase in speed 30 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 30 ) = 14.59% increase in speed 50 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 50 ) = 17.61% increase in speed 75 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 75 ) = 21.38% increase in speed 100 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 100 ) = 25.16% increase in speed 150 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 150 ) = 32.7% increase in speed 200 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 200 ) = 40.25% increase in speed 250 in fleet: 7 * 1.25 * 1.15 * (1 + 0.015 * 250 ) = 47.8% increase in speed
Sry for Double Posting, why not reverse your Numbers? The bigger the Fleet the less effective are the Bonus, so small gangs get stronger and Big fleets needs more tactics!
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Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.06 13:50:00 -
[8] - Quote
If you lower the amount to much no one will skill 50 days+ for 10%. And to ditch the boosting mechanic as whole would kill the complete Command Ship section at once.
This cant be the answer, sry. |

Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.06 14:06:00 -
[9] - Quote
Yeah and make ewar affecting Warefare link like, ECM cancle, damp reduce ongrid Range, Target painter increase bonus (yeah risk/award) and neut is simple just shut Down if cap is empty! |

Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.06 14:16:00 -
[10] - Quote
Yeah i am completly ob the side that Boosting in the current state is to mighty and easy and thats exactly for what i stand, make fleet boosting a heavy task for everyone but dont take them the advantage when they accomplish all nessecery requirements! Or Even worse punish them... |
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Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.06 19:03:00 -
[11] - Quote
Liang Nuren wrote:Lephia DeGrande wrote:If you lower the amount to much no one will skill 50 days+ for 10%. And to ditch the boosting mechanic as whole would kill the complete Command Ship section at once.
This cant be the answer, sry. You obviously haven't trained carrier 5 yet. -Liang
Yep your right, but i dont want my skills get obsolete. The Boosting mechanic needs tweaking not deleting. |

Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.06 22:08:00 -
[12] - Quote
Again Liang i know what you was talking about but you argue to delete the Fleet Boost completly, my opinion may self centered (which is Common to opinions) and yes i dont care about the Health of the Game because its not broken because of 1-2% or 50% its broken by Design, completly.
But deleting the Booster bring's us to the Same Situation like it is now, every Big Fleet does have a Full Set Boosters and of course the opposite Fleet aswell, its equal, if you delete or lower the Bonus its still equal.
Thats the Problem, the Fleet Booster should be a powerfull Tool but Hard to handle during a fight.
Dont let the CS become a Miner give him work and the tools then he can be able to build something. |

Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.07 10:37:00 -
[13] - Quote
It would also help if the Warefare links need sometime to charge Up (only would work with OnGrid Boosting only) every cycle it gets 10% of its Full boosting amount After 10 Cycle it runs 100% of the usual amount. |

Lephia DeGrande
Luxembourg Space Union
20
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Posted - 2013.08.07 21:46:00 -
[14] - Quote
Just use a proper vocabulary...
Anyway, give Logis 60sec weapon timer too!! |

Lephia DeGrande
Luxembourg Space Union
24
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Posted - 2013.08.08 11:37:00 -
[15] - Quote
Give them Support Timer a seperate form for logis and CS which alowed to Jump trough gates but dont let dem Dock into Stations.
Dont bother roaming if he is trying to escape throught a gate hes to slow to avoid being catched on the other side. Maybe even he gets trapped in a gatecamp if the enemys are smart enough.
And the Fleet lost their Boost anyway... |

Lephia DeGrande
Luxembourg Space Union
24
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Posted - 2013.08.08 11:43:00 -
[16] - Quote
Oh and i would love to see that your fleet get a "Debuff" when the Booster got killed while boosting (some tweaks may needed).
So losing a Boosting Ship should really a punishment. |

Lephia DeGrande
Luxembourg Space Union
24
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Posted - 2013.08.09 06:02:00 -
[17] - Quote
Cearain wrote:CCP Fozzie wrote:Gizznitt Malikite wrote:CCP Fozzie wrote:Ok update time!
Most of your updates are decent. Could you please take a moment to address why off grid gang links are way more potent than pirate implant sets and drugs? Both of these later items are at real risk of not only being destroyed, but also providing drawbacks to your ship. Meanwhile, links are boosting every ship, with far more potency, from historically, a "safe" place. P.S. EXCELLENT change with by giving boosters a weapons timer!!!!! I'm ok with another character being a bigger deal than an implant or a pill. I'm reposting part of what I said in warfaire and tactics here so that perhaps a dev will read this and understand why so many players hate ogbs. There are a few reasons why ccp's refusal to deal with ogbs= god mode makes it much easier to do other things with my time. These problems just aren't present from implants or drugs. 1) AltBoosters = Pay to win: Implants and boosters cost isk. (In game currency) They do not require the pay out of real money. Paying for a second account to sit in safe spot in a booster ship does cost real money. Accordingly no matter how much experience I have gained in the market or other isk making in eve that won't matter. I need to pay the extra 15 dollars to get god mode. I have lots of isk due to learning how to play the game. This has lead to me having 4 clones with pirate implants one set with improved learning implants and another with hg talons. All have various other implants for slots 7-10. I have made as much money from experimenting/learning drugs in eve as i have lost from using them. The ingame economy is a huge boon to eve and learning how to "play" it is a big part of the game. Play to win with a booster alt pretty much destroys that. That bothers me but I have to say that the extra 15 dollars a month is not in itself prohibitive for me. The other problem is: 2) Alt boosters make the game no fun to play. I think there are 2 general reasons for this. A) It ruins the immersion. I am not like the mittani where I forget who I am in real life and start thinking I am cearain. But when I am flying around space I do have at least some modicum of immersion that I am a character in a game flying a spaceship. However when i am multiboxing 2 different characters that is completely shot. Completely shot. I am then not a character in a game flying a spaceship, I am a nerd upstairs trying to outspreadsheet other nerds. B) There is an important difference between a game being challenging and a game just being tedious. Booster alts do not make eve challenging they make it tedious. Finding safespots in all the systems and dragging an alt around everywhere on your roam is not challenging. Any cretin can do that. But it is tedious. Is eve supposed to always be won by the person who can withstand the most tedium? Drugs and implants are bought with ingame currency and thus are balanced by that currency. If you think implants are risk free to spend 2.5 billion on a set, ok. use them. I do in low sec and think getting a set should be a goal of new low sec pvpers. Same if you think spending 5 mill isk on a booster that last up to an hour. Having isk to use is part of the game. People *learn* how to make/save isk in eve its a great part of the single shard game and economy. Using implants and drugs doesn't make the game tedious and it doesn't ruin the immersion of the game either. Booster alts do both.
Buy Plex, swallow some Pills -> Pay2Win
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Lephia DeGrande
Luxembourg Space Union
25
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Posted - 2013.08.09 19:28:00 -
[18] - Quote
After 10 Years i dont think we need a "quickfix" anymore, take your time and make it right CCP. |

Lephia DeGrande
Luxembourg Space Union
28
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Posted - 2013.08.12 05:47:00 -
[19] - Quote
I read it but it wouldnt change anything, the definition of Pay2Win is clearly buy stuff using Real Money to get better, i know its hard to accept for some People but trust me buying Plex to get expensive Drugs/Booster or buying an Account to Boost with fleet Booster is the same Problem.
Believe it or not. |

Lephia DeGrande
Luxembourg Space Union
57
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Posted - 2013.08.21 13:42:00 -
[20] - Quote
Overheating should only increase Range (if CCP deside to give Warefare Links specific Ranges) or increase the Cycle duration to safe some Cap.
It would be funny if OnGrid Warfare links could OffGrid Boosting while Overheating . ;) |
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Lephia DeGrande
Luxembourg Space Union
72
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Posted - 2013.08.29 10:31:00 -
[21] - Quote
The Problem with links is that they are Overpowered, but only at the moment, no one knows what CCP is doing with these links, besides the fact that they want them to bring it on the grid.
As long we dont know the facts and the future plans, repeating over and over to remove them for "Free" SP is kinda pointless. |

Lephia DeGrande
Luxembourg Space Union
78
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Posted - 2013.08.30 14:41:00 -
[22] - Quote
Mara Maken wrote:How do Navy Mindlinks work on strategic cruisers? The patch notes say they boost two links based on the command ship bonus but strategic cruisers have three bonuses.
One shall stand, one shall fall. - Optimus Prime
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Lephia DeGrande
Luxembourg Space Union
84
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Posted - 2013.08.30 21:00:00 -
[23] - Quote
Joey Thelleree wrote:Are you trying to get rid of mining all together? My Orca Pilots wanna go back to playing WOW now. I think you should look at Rebalancing Titans and other big money ships so that people actually get back in the pilot seat of these beasts. Why you catering to noobs for. This game is a grind and its not supposed to be something that happens overnight. You should be looking at keeping your long term players happy and not just noobs.
I dont get what do you want to say?! |
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